Story missions
The campaign spine: handcrafted levels, named enemies, a job that turns on Thorne.
- Chapter-length missions
- Mission bosses with tells
- Checkpoints mid-level
An action game for Android phones and tablets
You are Thorne. Cut through the story missions, upgrade the rig that keeps you alive, come back tomorrow for a harder run.
Straight from the build — combat, the upgrade bench, the daily board.
Move, strike, dodge and ability on one hand's worth of screen. No virtual keyboard of buttons crowding the fight.
Mission by mission, Thorne's job goes wrong in a direction you can follow. You finish chapters, not an endless grind.
Every unlock changes how a fight opens — more reach, more armour, a faster counter. Respec and rebuild when a boss walls you.
A short, sharper version of what you already know how to do. Good for a commute, done before the stop.
Four things to do with Thorne, and they feed each other.
The campaign spine: handcrafted levels, named enemies, a job that turns on Thorne.
One character, deeply tuned — a close-range fighter with a flare you learn to time.
Spend what missions pay out on the build you actually want to fight with.
A new modifier set each day, short enough to clear in one sitting.
Content and balance keep moving between builds — ask us what's live right now.
The dodge-into-counter is the whole game for me. Took three missions to get it, then I couldn't put it down.
Story missions are the right length for a train ride. I actually care what happens to Thorne, which I did not expect.
Rebuilt my upgrades twice to beat one boss and it felt like my idea, not a paywall.
A single-player action game: close-range combat, handcrafted story missions, an upgrade tree and a daily challenge. You play one character, Thorne, the whole way through.
Android phones and tablets, portrait-friendly and built for touch. Tell us your device in the form and we'll say straight out whether the current build runs well on it.
No. The daily challenge is there when you want a short run; the campaign waits for you and picks up at your last checkpoint.
Players who want access, creators who want a build to record, and press or partners who want to talk. Say which one you are and we'll send the right thing.
Access requests, creator builds, press and partnership — same form, it reaches the team.
Someone from the Cobalt Thorne team will get back to you shortly by email.
Send one line and we'll tell you what you can play today.
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